ive had my cl_interp the same ever since i played this game. Basically you can stick "cl_interp 0" in your pyro. These type of spies can be extremely annoying, especially. I used to play with a cl_interp setting of 0 or 0. I think it was the interp ratio divided by the cmdrate or something. Step 2: Go into New - Text Document. // display, they are useless. It is a float value. cl_pred_optimize 2. Inside your Counter-Strike 2 game files, you can find two values: ‘cl_interp’ and ‘cl_updaterate. 01 in my config, respectively. use ethernet. However, there's usually a 0. I came across people talking about cl_interp and used the settings below. Equip Conniver's Kunai 3. "0. your network cvars here are fine and the worst you should experience is a delay in your actions. 035 cl_interp_ratio 2 cl_updaterate 66 rate 60000 on a good <50 ping, this has worked golden for me. cfg) to create new keybinds and aliases automating complex behaviors and console command sequences. Open the file and add these lines to it. So I found this cl_interp . 8 PolygonKiwii So for example default setting for TF2 for interp is “cl_interp . The way I've been explained it is that hitboxes lag slightly behind models based on the speed of the targets. If you want to have that interp active only when you play demo, you'd have to mess with class config files. // desirable than a variable but sometimes high framerate. . 01 //cl_updaterate 128 //rate 90000 // With higher tick rates you have more bandwidth being. Scout Class Tips for TF2 cl_interp 0 cl_interp_ratio 2 rate 60000 cl_updaterate 66 cl_cmdrate 66 Or if you play on community servers often then set it to cl_interp 0. Dapper. (cl_interp_ratio 1/2) To fix it, set cl_interp, to zero and it should default to the lowest possible value. Yall wanted more hud. 2, etc] Ok you can do this in console before you join a game, when you are dead in spectate or just waiting in spectate before picking a team. 0152 for projectile and 0. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. They should limit it to the same as CSGO. Now you need to change the files name and extension. ragdoll_sleepaftertime 0. While it might seem like you stabbed the Medic, they actually. 4, when I have 1 and 0. Team Fortress 2. 0152 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0. It is essentially borderline cheating, although that's from my subjective experience with dealing with people who use absurdly high interp values. 01 cl_updaterate 66 rate 60000Go to tf2 r/tf2 • by. The internet speed is not my problem, the game's settings are. posted about 4 years ago. Source: I changed the interp value to see if there was a difference - high interp gets. //Good connection cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. Open the console in TF2 by pressing the tilde (~) key on your keyboard. 2. messiTHEGOAT |. The correct client interp is cl_interp_ratio 2;cl_interp 0. 4, 1. and see if anything changes. One with a higher value will be your interpolation delay (lerp). Team Fortress 2. Team Fortress 2 servers (without any special mods). cl_interp cl_interp_ratio cl_lagcompensation cl_pred_optimize cl_smooth cl_smoothtime cl_updaterate rate . From the official TF2 wiki page: Backtrack Abuses the Source Engine's lag compensation to "send people back in time". 1" ) min. rate 35000. 2. 10 years ago the internet quality across the world was much much worse and perhaps they made sense then. cl_interp 0. 007813 if interp_ratio is set to 1 cl_interp_ratio 1 (ratio 1 makes it x1 | ratio 2 makes it x2 which means ratio 1 is better so its lower | if you use 0 it defaults to 1) cl_interpolate 1 rate 128000 cl_cmdrate 128 cl_updaterate 128cl_interp 0 cl_interp_ratio 1 cl_updaterate 66. 100 (or 100ms). 0: client userinfo: Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio: 2. Best TF2 İnterp Settings. Is it a bannable offense? I assume it's not, cause it's a console command? No, youre fine. cfg (instead of cl_interp 0). In regards to interp, setting it to "0" will set it to the lowest rating possible. cl_interp 0. rate 50000 - not sure if correct but itsxwhat i use. 0152 (1/66; compensates for 1 packet to be lost) and 0. There's a script that allows spies to mess with their latency beyond what Cl_interp allows, it's commonly named fakelag and it causes the user to act as though your. If 2 Spies backstab at the same time, the "cl_interp 0. notmartin777 •. 0152,使用枪械类兵种的最佳参数为:0. However both are hittable. 0303030;cl_interp_ratio 2 // Interpolate over 2 snapshots to avoid issues where one snapshot is dropped. Correction:. Aug 15, 2019 @ 8:07am Originally posted by solaris: Originally posted. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 01 rate 60000 #3. cl_interp_npcs: 0. 1. How to install. cl_interp_ratio 0. default cl_interp = . Put these commands in console: cl_updaterate 66 cl_cmdrate 66 cl_interp_ratio 1 cl_interp 0. Most spies using this that are actually doing well are actually using lmaobox. . 0. I tried doing it just to see how it works (I’m not planning to use it too much, it kind of ruins the joy of getting those backstabs with skill) but it doesn’t seem to work. I tried making a different cfg file for each class, and it doesn't change anything, when I'm switching my lerp doesn't change. Perhaps you misunderstand what cl_interp 0 means. alternatively you can use cl_interp 0 which will lock your interp to the server's tick timing, and then you can adjust how many frames worth of time you want your interp to be with cl_interp_ratio, making it a little easier to mess with and probably being the best option if you want more reliable interp on all. 030303 cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 65 cl. C:Program Files (x86)Steamsteamapps [-Your Steam ID-] eam fortress 2 fcfg. When your lerp is yellow, raise it until it's white or orange. If you still have trouble, go back to defaults. I mean, I decided to use Cl_interp 5 and fail a bunch. Forums » TF2 Customisation & Support » cl_interp settings. No, having an absurdly high interp is not bannable unfortunately. cl_interp_ratio 1. 1-0. replace <number> with 0. 035 (0. Colocar em Habilitado e vai em baixo. От сетевых настроек вашего Team Fortress 2 зависит полноценный обмен данными с сервером, на котором вы играете, и ва. After nine years in development, hopefully it was worth the wait. Try saving these values in your config. 18. 031 if your Internet sucks (ping higher than 50, losses/chokes), otherwise 1 and 0. helgrim • 12 yr. usually I use hitscan which is cl_interp . #3. 5" I have heard plenty of people complain about it and how it is abused. Howdy fellas!Today here are some tips on how to deal with spies that abuse the cl_interp commands. 152 if you prefer projectile classes or 0. Lately anyone who streams TF2 on Twitch and gets in the double-triple digits of viewers seems to get DDoSed. cl_lagcompensation 1. 3 ms (assuming 66 updaterate). Voy a dar una breve visión general de la interpolación, lo que significa en términos de juegos en el motor. 5 // Use an interp timing that accounts for occasional snapshot interval drops. For example, cl_interp 0. (cl interp, ratio, mat phong and showfps). the eureka effect is really good, it lets you place both teleporters for only 50 metal (25 each) and upgrade them to level 3 for only 200 metal (100 metal per level) 243. Note the huge differences between some of your settings (such as rate, cl_cmdrate, cl_updaterate) Try saving your current autoexec. im also not a shotgun expert, but that isnt how. Z_Overlord. In your case, that's 1 / 67, or . 1 is pretty safe. in tf2 (and possibly source engine in general) player lerptime isn't calculated properly. Team Fortress 2 Left for Dead. After nine years in development, hopefully it was worth the wait. 5 // Use an interp timing that accounts for occasional snapshot interval drops. cl_interp_ratio 2 para las conexiones con luz pérdida de paquetes. cl_interp 0. 05s=50ms. cl_interp settings Created 11th May 2012 @ 01:32. Most popular values are 1 (equal to cl_interp 0. After adjustment So after I adjusted, my fps and ping remained, but the values on the right side becomes what the two servers are, 64 ticks/s. Any idea of Muselk's TF2 config? Bit of a stretch. Add A Reply Pages: 1 . Members OnlineAlright guys, these are the tf2 network settings i have been using: cl_cmdrate 67 cl_interp . Interp settings. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You can safely go down to a lerp of 60 (use the following: rate 30000; cl_cmdrate 30; cl_updaterate 30; cl_interp_ratio 1; cl_interp 0. TF2 uses interpolation to compensate for packet loss (when a piece of data is lost. I think it's complete bullshit and should never be used in a real match, but I wanted to try it out with a friend. Esto almacena dos actualizaciones y ayuda a los clientes que pueden perder regularmente más de un paquete. 033 for hitscan. Out of principle I run cl_interp 0 (lowest possible per server) erryday especially on match servers. The most crucial of these is the optimal interp settings for TF2. A moderate, consistent framerate is much more. Masterconfig It is good to fix the lag but. cl_interp 0. 1” Which this setting will show 100ms lerp on netgraph (I will explain more about netgraph). 2, etc]Ok you can do this in console before you join a game, when you are dead in spectate or just waiting in spectate before picking a team. 2016-10-22 06:55. cl_interp 0; cl_interp_ratio 2; cl_cmdrate 66; cl_updaterate 66; rate 66000; but I realised that the spy could. after the new tf2 update released all my lerp configs suddently stopped working and my lerp is stuck on the default 15. We have positionned "cl_interp" to 0 just before (if you don't understand, you didn't read explications of "cl_interp" bad student), so "cl_interp" will never be the. cl_interp 0. but i just checked mine and it was set to 0. cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 0152 and hitscan should use cl_interp 0. Setting plain interp to 0 will use the lowest value based on your rate settings. if the game feels really stuttery then change cl_interp_ratio to 2. 033" in all the others and that will work fine (Although I wouldn't necessarily recommend using 33ms on every other class, that's just hypothetical). 1/ 128 = 0. Plonk that in autoexec. I have all that in my autoexec. Create a text file named Protect. 1. . However, when using net_graph 3 to see your net LERP, (like in CS Source) the graph doesn't change when you change your cl_interp, only cl_interp_ratio is when the value changes. A. cfg I have my cl_interp 0. 0303030;cl_interp_ratio 2 // Interpolate over 2 snapshots to avoid issues where one snapshot is dropped. cfg dont execute . default cl_interp_ratio = 2. Esto almacena una actualización del servidor para la interpolación. tried to make it an config file, but no such luck. ago. 0303 on bad connections = . 1. On the interp_ratio packet loss point, thegeneral source networking wiki page says that it's 2 -> 1, 3 -> 2, etc, rather than that page's 3 -> 1 etc. It will usually have (def. 2 -> 10 ms in tf2 is because it's. 026364528346526735446” # –5 Frags – +. 0152. msc. Scripting is the use of configuration files (. The first number is the value of cl_interp. this, but cl_interp calculate automaticaly for cl_interp_ratio 1 or 2. ago. cl_interp 0. If you ever used anything like a masterconfig it could've changed it, or that server implemented the new. По этому она подождет еще два тика. tl;dr. Some people like to use cl_interp_ratio 1 for projectiles because it minimizes the delay before you see the rocket and for super low ping+stable connection (LAN or living next to the server). Interp . Backstab him in the face 5. 5Mbps, little packet loss): cl_cmdrate 66. 1 is pretty safe. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 0325; cl_interp_ratio 1; rate 97000; cl_updaterate 66; cl_cmdrate 66; 2. -tickrate 128 +cl_updaterate 128 +cl_interp_ratio 1 cl_interp = cl_interpratio / cl_updaterate, it's calculated automatically. So for example default setting for TF2 for interp is “cl_interp . changing your interp to a high number only makes you worse at spy. 035 seconds is 35ms). CS does not have extrapolation disabled. You are rightfulyl kicked for abusing interp settings. if you set cl_interp to 0 it will set it to the lowest possible setting, which is determined by cl_interp_ratio (which I think has to be 1 or 2) 2015-12-07 11:04. org launches tf2pickup. This key is usually located on the upper-left side of the keyboard, below the “Escape” key. Interpolation adds artificial latency to a player's view of the game world and as such should be kept to the barest minimum. cl_interp 0. 015 (lerp: 15. and you should really have cl_interp 0 or cl_interp 0. cl_interp_ratio 2 should give you the best hitreg with "normal" ping. Don't ever change interp with the cl_interp command. // misconception is that if any more frames are generated than your monitor can. 033 for hitscan. cl_cmdrate and cl_updaterate are generally fine at 66. Exmaple. Cl_interp is not a boolean, it will not be 0 or 1. themikers. cl_interp_ratio 2. Personally I have cl_cmdrate and cl_updaterate both set to 66 and cl_smooth set to 0. Drop it down to 1 _only_ if you actually know what you're doing and why you're. 0303/interp_ratio 2 TF2 isn't using the previous packet/snapshot to interpolate it uses the next one. The Specific Changes Include: Changing the default interp from cl_interp "0. notzkah. 0. This might actually be because of jitter, so that if you get a packet slightly late WHILE dropping the packet before it, it still interpolates to it. On the other hand, the delay is far less than usual. MUSIC -- Radial (OST Version) - Bomberman Hero SilvaGunnernot good spy forgive meAltering your lerp shouldn't affect your framerate or internet - it will however make the common infected's movement choppy. 01 cl_updaterate 66 rate 60000 If you're connection is bad you have to remove the "//" from Bad Connection 2. 0303 cl_timeout 60 cl_pred_optimize 2 net_maxpacketdrop 0 rate 80000. 0152 second buffer, so if your ping goes out of control, it doesn't. 5 // Use an interp timing that accounts for occasional snapshot interval drops. Colocar em Habilitado e vai em baixo. => "cl_interp_ratio" : Like I said before, to make interpolation (interp = interpolation if you didn't understand) very simple, the interpolation is computed like that. cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. For spy, I just stick with . Interp is short of inter-polation, and basically fills in those gaps. You could go as high as you want on the client; the server enforces the maximum it wants to receive (default enforced maximum is 66, though it could be anything). // than mere display, and affect the way the game feels well past your. cl_interp should always be on 0, instead, you change the interp using the cl_interp_ratio command. tf2-settings. The first video fully featuring my new audio setup!0 Frags – +. The defaults are horrible. 033 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 0152 is goodim playing on eu servers 60-100 pinp current interp im using:. I think that it's important to get more people into spy and hopefull. I use mastercomfig medium-low config. ago. 500000 ** NOTE: The real value is 0. 0000000001 #4. Unlike hacking, scripting is built into Team Fortress 2 and is not banned by VAC (Valve Anti-Cheat). 500000 client archive notconnected - Sets the interpolation amount (bounded on low side by server interp ratio. Note: This plugin kicks any player with an interp higher than 110ms (cl_interp 0. 033000 #9. (Bump it up to 3 if your net connection is bad enough that you're still having problems at 2. Always set cl_interp to 0. 5" or something like that. lol. 0152 Cl_interp_ratio 1 Autoexec cl_cmdrate 66 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. cl_interp 0 cl_updaterate 1000000 (This is also referred to as the 0lerp script, because your net_graph will tell you that you have 0. the easiest way to find out the right interp for you is to set cl_interp to 0, cl_interp_ratio to 1, and cl_updaterate to 66. 0325. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. 2. Yup. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. // misconception is that if any more frames are generated than your monitor can. cl_interp 0. Go to tf2 r/tf2 • by Ra1n69. The command "cl_updaterate" must be change to match with the tickrate of the server (if you don't understand, you didn't read. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. For some reason when ever I load up tf2, put the code in console then close tf2 and check to see if it saved and it did not. the default is . rate 97000. Yeah the conflicting configs sentence is for people who have something like Comanglia's config in their autoexec. Choke is not necessarily a negative indicator, it could just mean that the cl_updaterate setting is too high. This is why you can get away with cl_interp 0;cl_interp_ratio 1 in CS. cl_interp_ratio 2. 0303030;cl_interp_ratio 2 // Interpolate over 2 snapshots to avoid issues where one snapshot is dropped. cl_cmdrate 128. cfg file in there. mat_mipmaptextures 0. {. See if that helps. replace <number> with 0. 000000 max. This means arguing about. I just use interp 0 for all my classes. Only time you can do it. anyone who recommends anything else has no idea what he is talking about. • 9 mo. r/tf2 • I'm not a mod but r/TF2 and r/TF2fashionadvice has been FLOODED with "can you name my weapon" posts, and they make my anger issues go off. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. What is the cl_interp command and what does it do? I'm relatively new to TF2 and I recently started practicing headshots. tf2-settings. Go to tf2 r/tf2 • by. 034 cl_interp 0. it literally allows you to delete players instantly. ) cl_updaterate 66 (If this doesn't work, set it to your fps. ago. JaditicRook • 6 yr. cl_interp 0. Use: Cl_interp 0 Cl_interp_rate 0. ago. Chances are highly likely that you're using the game's default interp, and this video explains all you need to know about making it more reliable. // Default interp settings //alias net_default "cl_interp 0. And then booted up tf2. Running cl_interp_ratio 2 and cl_interp . People complained about him and called him a hacker and the spy didn't react. 5, but all interp does is make you see the server X seconds late. cl_interp 0. Use fake ping to move the lag comp window. He had (I assume as most cl_interp abusing spies have) set it to 5. AVDITOR. Remember, that TF2 doesn`t allow you to change the lerp time midgame: you will have to spectate or disconnect from the server entirely. it really doesn't matter, competitive players will say as low as possible, so 0, but it's all personal preference. You can also use the snapshots_lan module level to get the lowest interp. 152 if you prefer projectile classes or 0. cl_interp increases or decreases the amount of interpolation that your computer does. If anything, it should be restricted to 0. What is Cl_interp TF2? A spy that abuses cl_interp is basically a player that by using certain commands, such as cl_interp, increases his/her delay between when he/she presses the button and when the server registers it. It's a yes and no, simply hitreg and collision in. - A Config Script for Team Fortress 2. A common. You can also set interp and interp ratio lower (0. He could be talking about a cl_interp for better connection and not laggier. rate 80000. cfg. cl_updaterate 66. 030303 (lerp: 30. Good connection (1. 1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. From mastercoms TF2 config; cl_interp 0. #1. From mastercoms TF2 config; cl_interp 0. None of you understand. . Cl_interp 0. for reference csgo's default values: cl_updaterate 64 cl_interp_ratio 2 cl_interp 0. cl_interp 0 and cl_interp_ratio 2 is equivalent to (1000/66) * 2 = 33. With projectile classes like demo, you should be pushing it low more aggressively than you would a class like sniper. hit scan might do well at . These type of spies can be extremely annoying, especially because of the bullsh!t kills that they can pull off. 2, 1. I've seen people saying that projectile classes should use cl_interp 0. Method 1. cl_updaterate 66. cl_interp 0. cl_interp 0 cl_interp_ratio 2 #1. tf2 hit registration seems to improve at higher tickrates so here's a plugin that lets you change tickrate. 045 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. #13 superblyat. The internet speed is not my problem, the game's settings are. Go to C:Program Files (x86)Steamsteamapps<YOUR NAME> eam fortress 2 fcfg and open your autoexec. 4ms lerp are placebo you're still forced to . cl_lagcompensation 1. alias net_soft "cl_interp 0. 015-ish, but it's not because you set your cmd and updaterate to impossible values. 2 interp and cl interp 1 the other which is cl interp 0 and cl interp ratio 2. • 9 mo. if youve already done this and somethings wrong, it might just be something as simple as high ping. I don’t know why it does this but having a higher cl_interp setting does make projectiles come out slower.